![]() You now only need 3. Removed trade goods not on the map from the game Made secret decision appear slightly quicker Fixed desecrating holy sites giving Stability due to deleted epicurean tech Fixed missions requiring farms be built in cities Added a slight reduction to province loyalty per nation rank to simulate the troubles of imperial administrations Decreased AE decay heavily the larger you get, if you do a large conquest you will now need appeasing stance to deal with AE Fixed single provinces having -50 food capacity Nerf to pop happiness for non primary/integrated culture pops, same for different religion pops ![]() Added yearly event that makes AI colonize areas Most buildings now grant civilization value Fixed conversion to tier 4 government because you were too advanced in Bureaucracy so you were stuck with tier 3 Fixed Akkadian Empire decision not requiring owning Akkad Fixed the Development of x missions again You can no longer get palaces from random events Slaves become unhappy now if you treat them poorly (for some reason they didn't care before) Lowered assault ability by 40% for everyone The Bronze Age overhaul mod for Imperator: Rome has been updated for 2. Lowered commerce income from various sources Catalogue How To Install Mods About Us Historical Culture Conflation. Nerfed trade building to only provide 1 trade route along with a higher cost Nerfed ziggurats to 2 assimilation/conversion speed (from 3) Nerfed harbours to 2 trade goods per state (from 4) Lowered building slots and popcapacity from Cities and Metropolises ![]() Cities now only provide 1 trade good automatically (metropolises only provide 2 now instead of 3) Raised stability cost for larger empires Improved Buildings is a complete building overhaul that adds 8 new city buildings, 4 new settlement buildings and reworks every single building effect to be more impactful, interesting and enjoyable. Lowered levy size for extremely large empires (to simulate bureaucratic inefficiency) This mod is a part of the Improved Imperator Project Join the Improved Imperator Discord discord.gg if you want to give feedback, suggestions or just hang out. Paradox temporarily shelves Imperator Rome to focus on other projects Black. Lowered AE decay for extremely large empires As we navigate the digital age, we as individual users are constantly. Great battles now trigger with 3000 men Mismatched deities no longer decrease conversion Different cultures are now harder to convert You can now only build 1 of each territory building in a territory (works similar to cities now) Its rulers were not overthrown and actively worked to end the crisis.Īge of Iron introduces a brand-new starting date with new tags, missions, and more.Current version is 2.1.3 and I've done a ton of balance changes since last time: And the whole world watched with hope and horror as Assyria dealt with the successive attacks of its enemies. ![]() Thanks to perseverance and unification under the banner of Ashur, his children survived. In Babylon, the rulers change every few years and the land is plundered by Aramaic tribes. Canaan has become a battleground between new and old peoples. In Egypt, the Libyan tribes who came to the country in search of a better life joined the fight for the pharaoh's throne. In Greece, the once powerful Mycenaean Confederation broke up into warring city-states, and in some regions of the country, reading and writing has been forgotten. After centuries of chaos, the world comes to life again. For an average inhabitant, in just a few decades the world has changed almost beyond recognition. The peoples of the desert, with nothing to lose, attacked the boundaries of the Mesopotamian empires. Hordes of hungry migrants seeking refuge swept across the Mediterranean, devastating city after city. About Legendary Imperator Rome mod combining all great Imperator mods into 1. However, the Bronze Age ended with an era of darkness that the world has not seen in over a millennium. Description: Continuation of the Bronze Age for imperator 2.
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